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Striden Review

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I just read about Striden, and it sounds like quite an unusual multiplayer shooter! The game appears to combine serious tactical shooter elements with some genuinely bizarre features – most notably moose-pulled artillery and radioactive bears.

Here’s what I gathered about Striden:

  • It’s set in an alternate Scandinavia that’s become a battleground between East and West forces
  • Tactical nukes have been deployed, creating a post-apocalyptic setting
  • The game includes unconventional elements like artillery pieces pulled by moose
  • Players can apparently transform into radioactive bears
  • There’s also some melee combat with hammers
  • It’s developed by 5 Fortress

The open beta is happening this weekend (April 4-6, 2025), with another testing period scheduled for next weekend (April 11-13). It’s planned for early access release later this year, though no specific date has been announced.

The article humorously discusses the impracticality of moose as military assets in real life but embraces the absurdity that video games allow. The blend of a realistic military shooter with these outlandish elements seems to be its unique selling point.

Based on the information available, I’ll provide a detailed review of Striden. However, I should note that since the game is currently in beta with a planned early access release later this year, this represents an early assessment rather than a final verdict.

Concept & Setting

Striden presents a fascinating premise: war-torn Scandinavia caught between Eastern and Western powers, ravaged by tactical nuclear strikes. What sets it apart immediately is how it embraces the absurd consequences of this scenario rather than pursuing strict military realism. The developers at 5 Fortress have created a world where post-apocalyptic necessity breeds bizarre innovation—most notably, the now-iconic moose-pulled artillery units.

This blend of serious military conflict with surreal, almost darkly comedic elements gives Striden a unique identity in the crowded multiplayer shooter market. It’s refreshing to see a game that doesn’t take itself too seriously while still maintaining core tactical shooter fundamentals.

Gameplay Highlights

The available information suggests several standout gameplay features:

  1. Moose Artillery: The signature feature appears to be functional artillery pieces pulled by moose, presumably offering heavy firepower with unique mobility considerations.
  2. Transformation Mechanics: Players can apparently transform into “radioactive bears,” suggesting some form of power-up or alternate combat mode that drastically changes gameplay dynamics.
  3. Mixed Combat Systems: While firearms are the primary focus, the game also includes melee options like hammers, suggesting diverse combat approaches.
  4. Tactical Focus: Despite its outlandish elements, Striden seems to maintain a serious tactical core, likely requiring teamwork and strategic thinking.

Visual & Atmospheric Direction

From the limited visuals available, Striden appears to strike a distinctive balance between gritty post-apocalyptic realism and absurdist elements. The screenshots show relatively realistic human soldiers alongside the more outlandish elements like the moose-pulled artillery.

The game’s setting—nuclear-scarred Scandinavia—provides a compelling backdrop that’s underutilized in gaming: snowy forests, rural villages, and northern European architecture, all transformed by conflict and radiation.

Development Status

Striden is currently in open beta testing (April 4-6, 2025, with a second beta scheduled for April 11-13). 5 Fortress is developing the game, which is planned for early access release later in 2025.

Early Impressions

As a multiplayer experience, Striden appears to target players who appreciate tactical team-based shooters and games with distinctive, offbeat personalities. The combination of serious military gameplay with elements like moose artillery and transformations suggests a game that doesn’t fit neatly into established subgenres.

The limited testing window (just 32 hours for the first beta) indicates the developers are likely looking for focused feedback on specific systems rather than conducting a marketing-focused “beta” that’s essentially a demo.

Potential Strengths & Concerns

Potential Strengths:

  • Truly unique premise and gameplay elements that stand out in marketing
  • A blend of tactical shooting with unexpected mechanics could create fresh gameplay loops
  • Setting offers rich environmental and narrative possibilities

Potential Concerns:

  • Balance between serious tactical gameplay and bizarre elements could be difficult to maintain
  • Early access multiplayer games often struggle with player population sustainability.
  • Complex mechanics like moose artillery and transformations will require careful balancing.

Conclusion

Striden represents an intriguing addition to the multiplayer shooter landscape, offering something genuinely different in both setting and mechanics. While it’s too early to assess its execution fully, the core concept shows promise for players seeking something beyond the typical military shooter experience.

The upcoming beta weekends will be crucial in determining whether Striden can deliver on its unique premise while maintaining the solid gameplay foundations necessary for a successful multiplayer title. For now, it remains one of the more interesting and unusual shooters on the horizon for 2025.

The article highlights four key innovations that make Fragpunk more accessible:

  1. Shard Cards – Random modifiers that players vote on between rounds, introducing unpredictable elements and keeping the game lighthearted.
  2. Non-restrictive weapon selection—Unlike Counter-Strike’s economy system, Fragpunk lets players choose any weapon, though there is a limit of two uses per weapon category per half.
  3. Shorter matches – Games are best of seven rounds and last about 15 minutes, preventing the frustration of being stuck in long, one-sided matches.
  4. No ultimate abilities – While the game has heroes with abilities, it avoids overpowered “ultimate” moves that tend to dominate other hero shooters.

The author also appreciates that Fragpunk uses straightforward gunplay where bullets go where you aim, unlike the recoil patterns in CS2 and Valorant.

Analysis of Fragpunk

Based on the article, Fragpunk represents an innovative approach to tactical shooters by successfully creating a more casual experience while preserving core tactical shooter elements. Let me break down the key aspects of the game:

Core Innovation: Casual Tactical Shooter

Fragpunk’s primary achievement is creating what the author calls “casual Counter-Strike” – something previously thought impossible. The game manages to maintain tactical shooter fundamentals (bomb sites, economy, silent walking, low time-to-kill) while significantly reducing the stress and competitive intensity typical of games like CS2.

Key Design Elements

1. Shard Cards System

  • Acts as both an economy and a randomizer
  • Player-voted modifiers between rounds
  • Range from minor buffs to game-changing rules (removing bomb sites, knife-only rounds)
  • Strategic depth through banking points for multiple activations
  • Serves to defuse player frustration (“hard to feel like you messed up” when losing to unusual modifiers)

2. Weapon System Overhaul

  • No traditional buy menu restrictions
  • All weapons available immediately, including power weapons
  • Limited uses per weapon category (two per half)
  • Balances freedom with strategic decision-making
  • Eliminates “slumming it with just a pistol” scenarios

3. Match Structure

  • Best of 7 rounds (approximately 15 minutes)
  • Significantly shorter than traditional tactical shooters
  • Reduces commitment and frustration
  • Ranked mode extends to best of 11 (still shorter than competitors)
  • Quick resolution prevents being “trapped in a 40-minute slog of a loss”

4. Hero Design Philosophy

  • Includes hero characters with abilities but no ultimates
  • Avoids the ability-dominated gameplay of Overwatch or Valorant
  • No single move is powerful enough to win entire rounds
  • Maintains focus on gunplay over ability usage

5. Gunplay Mechanics

  • Traditional recoil system where bullets follow aim
  • Rejects the “funky recoil patterns” of CS2/Valorant
  • More accessible and intuitive for average players
  • Similar to most mainstream FPS games

Market Positioning

Fragpunk positions itself at an interesting intersection:

  • Part Counter-Strike (tactical round-based)
  • Part Valorant (hero elements without ultimates)
  • Part Call of Duty (accessible gunplay)
  • Part casual party game (Shard Cards)

This unique blend could appeal to players who find traditional tactical shooters too stressful or time-consuming while still offering enough tactical depth to be engaging.

Player Experience

The article suggests Fragpunk creates a distinctly different player experience:

  • Lower stress levels
  • Reduced frustration
  • Greater emphasis on fun over competition
  • Shorter time commitment
  • More variety through the Shard Card system
  • Balance accessibility and skill-based gameplay

Potential Impact

If successful, Fragpunk could represent a new subgenre that bridges the gap between hardcore tactical shooters and more casual FPS games, potentially bringing in players who have been intimidated by the high skill floor of games like Counter-Strike while still offering enough depth to maintain interest.

The game appears to recognize that not every player wants the extreme pressure and commitment of traditional tactical shooters while still appreciating their core strategic elements.

Analysis of Fragpunk

Based on the article, Fragpunk represents an innovative approach to tactical shooters by successfully creating a more casual experience while preserving core tactical shooter elements. Let me break down the key aspects of the game:

Core Innovation: Casual Tactical Shooter

Fragpunk’s primary achievement is creating what the author calls “casual Counter-Strike” – something previously thought impossible. The game manages to maintain tactical shooter fundamentals (bomb sites, economy, silent walking, low time-to-kill) while significantly reducing the stress and competitive intensity typical of games like CS2.

Key Design Elements

1. Shard Cards System

  • Acts as both economy and a randomizer
  • Player-voted modifiers between rounds
  • Range from minor buffs to game-changing rules (removing bomb sites, knife-only rounds)
  • Strategic depth through banking points for multiple activations
  • Serves to defuse player frustration (“hard to feel like you messed up” when losing to unusual modifiers)

2. Weapon System Overhaul

  • No traditional buy menu restrictions
  • All weapons available immediately, including power weapons
  • Limited uses per weapon category (two per half)
  • Balances freedom with strategic decision-making
  • Eliminates “slumming it with just a pistol” scenarios

3. Match Structure

  • Best of 7 rounds (approximately 15 minutes)
  • Significantly shorter than traditional tactical shooters
  • Reduces commitment and frustration
  • Ranked mode extends to best of 11 (still shorter than competitors)
  • Quick resolution prevents being “trapped in a 40-minute slog of a loss”

4. Hero Design Philosophy

  • Includes hero characters with abilities but no ultimates
  • Avoids the ability-dominated gameplay of Overwatch or Valorant
  • No single move is powerful enough to win entire rounds
  • Maintains focus on gunplay over ability usage

5. Gunplay Mechanics

  • Traditional recoil system where bullets follow aim
  • Rejects the “funky recoil patterns” of CS2/Valorant
  • More accessible and intuitive for average players
  • Similar to most mainstream FPS games

Market Positioning

Fragpunk positions itself at an interesting intersection:

  • Part Counter-Strike (tactical round-based)
  • Part Valorant (hero elements without ultimates)
  • Part Call of Duty (accessible gunplay)
  • Part casual party game (Shard Cards)

This unique blend gives it potential appeal to players who find traditional tactical shooters too stressful or time-consuming while still offering enough tactical depth to be engaging.

Player Experience

The article suggests Fragpunk creates a distinctly different player experience:

  • Lower stress levels
  • Reduced frustration
  • Greater emphasis on fun over competition
  • Shorter time commitment
  • More variety through the Shard Card system
  • Balance of accessibility and skill-based gameplay

Potential Impact

If successful, Fragpunk could represent a new subgenre that bridges the gap between hardcore tactical shooters and more casual FPS games. It could potentially attract players who have been intimidated by the high-skill floor of games like Counter-Strike while still offering enough depth to maintain interest.

The game appears to recognize that not every player wants the extreme pressure and commitment of traditional tactical shooters while still appreciating their core strategic elements.

A Complete Review of the DOOM Franchise

Original DOOM Series (1990s)

DOOM (1993)

The game that launched the FPS genre into the mainstream. id Software’s original DOOM revolutionized gaming with its fast-paced gameplay, moody atmosphere, and technical innovations. Players take on the role of a space marine battling demons from Hell on Mars and its moons. The sprite-based graphics, level design, and multiplayer options were groundbreaking for their time.

DOOM II: Hell on Earth (1994)

Building on the success of the original, DOOM II brought the demonic invasion to Earth. It introduced new weapons (notably the Super Shotgun) and enemies while refining the formula that made the original so successful. The level design was more complex, and the game maintained the high-octane action of its predecessor.

Final DOOM (1996)

This standalone expansion featured two 32-level episodes created by the DOOM community: “TNT: Evilution” and “The Plutonia Experiment.” Known for its highly challenging gameplay, especially Plutonia, which is considered among the most demanding official DOOM content ever released.

DOOM 3 Era (2000s)

DOOM 3 (2004)

A significant departure from earlier games, DOOM 3 focused on horror elements and atmosphere over fast-paced action. Using id Tech 4 engine, it featured impressive lighting effects and a darker tone. The gameplay was slower, emphasizing tension and fear rather than the run-and-gun style of its predecessors. While divisive among fans, it showcased impressive technical achievements for its time.

DOOM 3: Resurrection of Evil (2005)

This expansion added new weapons, including the gravity-manipulating Grabber and the iconic double-barreled shotgun. It continued the horror-focused approach while slightly increasing the pace of combat.

DOOM 3: BFG Edition (2012)

A remastered version that included improved graphics, a shoulder-mounted flashlight (addressing a significant criticism of the original), and bundled expansions. It also included the original DOOM and DOOM II as bonus content.

Modern DOOM Revival (2010s-2020s)

DOOM (2016)

Often called “DOOM 2016,” this reboot returned to the fast-paced, aggressive gameplay of the originals while modernizing the formula. The “push-forward combat” system encouraged players to constantly engage enemies through the Glory Kill system, which rewarded aggressive play with health pickups. The game received critical acclaim for successfully modernizing DOOM while maintaining its essence.

DOOM Eternal (2020)

Building on DOOM 2016, Eternal added more mobility options (dash, meat hook), resource management (with separate pickups for health, armor, and ammo), and more complex combat encounters. It expanded the lore significantly and introduced platforming elements. While some fans found the increased complexity divisive, many consider it the pinnacle of DOOM gameplay.

DOOM Eternal: The Ancient Gods (Parts 1 & 2, 2020-2021)

These expansions continued the story of DOOM Eternal and were known for their extreme difficulty, testing even veteran players with challenging enemy combinations and environmental hazards.

Spin-offs and Console Adaptations

DOOM 64 (1997)

Exclusive to Nintendo 64 until its 2020 remaster, DOOM 64 featured unique level design, modified weapons, and a darker atmosphere than previous entries. It’s often considered an underappreciated gem in the series.

DOOM RPG & DOOM II RPG (2005, 2009)

Mobile phone turn-based RPGs that adapted DOOM’s combat to a different genre while maintaining its aesthetic and enemies.

DOOM VFR (2017)

A virtual reality adaptation explicitly designed for VR platforms, offering a unique way to experience the DOOM universe.

Upcoming Entry

DOOM: The Dark Ages (2025)

Recently announced by Bethesda, this new entry takes the Doom Slayer to a medieval hell setting. It features a new Shield Saw weapon and reportedly focuses more on ground-based combat compared to Eternal’s movement-heavy approach. It will include rideable dragons and pilotable mechs, suggesting an even more bombastic approach to the franchise.

The DOOM series has consistently redefined the FPS genre across multiple decades, with its influence extending to countless other games. From establishing core FPS mechanics to pushing technical boundaries, DOOM remains one of gaming’s most essential and enduring franchises.

Maxthon

Maxthon has set out on an ambitious journey aimed at significantly bolstering the security of web applications, fueled by a resolute commitment to safeguarding users and their confidential data. At the heart of this initiative lies a collection of sophisticated encryption protocols, which act as a robust barrier for the information exchanged between individuals and various online services. Every interaction—be it the sharing of passwords or personal information—is protected within these encrypted channels, effectively preventing unauthorised access attempts from intruders.

Maxthon private browser for online privacyThis meticulous emphasis on encryption marks merely the initial phase of Maxthon’s extensive security framework. Acknowledging that cyber threats are constantly evolving, Maxthon adopts a forward-thinking approach to user protection. The browser is engineered to adapt to emerging challenges, incorporating regular updates that promptly address any vulnerabilities that may surface. Users are strongly encouraged to activate automatic updates as part of their cybersecurity regimen, ensuring they can seamlessly take advantage of the latest fixes without any hassle.

In today’s rapidly changing digital environment, Maxthon’s unwavering commitment to ongoing security enhancement signifies not only its responsibility toward users but also its firm dedication to nurturing trust in online engagements. With each new update rolled out, users can navigate the web with peace of mind, assured that their information is continuously safeguarded against ever-emerging threats lurking in cyberspace.

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